Alex.SilR

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Oct 3

Day 17 – Blender

Today despite having already returned to studies was a quiet day. In the morning I had to finish a job for college, so I just left the afternoon, where I watched the second part of the video lesson Training Course: Low Poly Game Asset Creation – Fire Hydrant in Blender and Unity 3D.

In this second part was finished the high poly model hydrant. Although it is difficult to exactly replicate the model of the video lesson I liked of the result. Tomorrow I want to see at least part 4 and 5, where is made the low loly modeling and UV unwrapping. It will be interesting to see how from a high poly model is made low poly modeling.

Dia 17 – Blender

Hoje apesar de já ter voltado aos estudos foi um dia bem “calmo”. Na parte da manhã tive que acabar um trabalho pra faculdade, então só sobrou a parte da tarde, na qual assisti a segunda parte da vídeo-aula Training Course: Low Poly Game Asset Creation – Fire Hydrant in Blender and Unity 3D.

Nessa segunda parte foi terminado o modelo do hidrante high poly. Apesar de ser difícil replicar o modelo exatamente igual o da vídeo-aula gostei do resultado. Amanhã quero ver pelo menos a parte 4 e 5 onde é feita a modelagem low loly e o UV Unwrapping. Vai ser interessante ver como a partir de um modelo high poly é feita a modelagem low poly.

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Final high poly model (without smooth and without subdivision surface):

  • 10392 vertices.
  • 10229 faces.

Modelo High Poly final (sem smooth e sem subdivision surface):

  • 10392 vértices.
  • 10229 faces.

Final high poly model (with smooth and subdivision surface with two subdivisions):

  • 81024 vertices.
  • 79409 faces.

Modelo High Poly final (com smooth e subdivision surface com duas subdivisões):

  • 81024 vértices.
  • 79409 faces.